Corners
The Corners card defines how each corner of the shape is rendered. Per-corner controls apply to 4-vertex shapes (rectangle, diamond, parallelogram, trapezoid) and — partially — to the triangle. Convex/reflex controls apply to polygons (pentagon, hexagon, octagon) and to star, arrow, chevron and cross shapes.
Properties
| Property | Description | Default |
|---|---|---|
| Corner Radius | Radius (px) used for rounded and inward variants. Supports conditional formatting (fx). | 0 |
| Top Left | Corner type for the top-left vertex (rectangle, parallelogram, trapezoid) | Rounded |
| Top Right | Corner type for the top-right vertex | Rounded |
| Bottom Left | Corner type for the bottom-left vertex | Rounded |
| Bottom Right | Corner type for the bottom-right vertex | Rounded |
| Convex Angles | Corner type applied to all convex (outward) angles of multi-vertex shapes (star, arrow, chevron, cross, polygons) | Rounded |
| Reflex Angles | Corner type applied to all reflex (inward) angles | Right-angled |
Corner types
| Type | Description |
|---|---|
| Right-angled | Sharp corner (no radius applied) |
| Rounded | Convex arc replacing the sharp corner |
| Right-angled inward | Sharp notch cut into the shape |
| Rounded inward | Concave arc cut into the shape |
How the radius is computed
For corners that are not 90°, the arc radius is calculated from the vertex angle:
R = cornerRadius × tan(θ / 2)
where θ is the angle at the vertex. This ensures consistent visual rounding across all polygon types — a 60° vertex of a triangle and a 120° vertex of a hexagon use the same cornerRadius value but produce visually balanced arcs.
Which controls apply to which shape?
| Shape category | Corner controls used |
|---|---|
| Rectangle, Diamond, Parallelogram, Trapezoid | Top Left / Top Right / Bottom Left / Bottom Right |
| Triangle | Top Right / Bottom Left / Bottom Right (Top Left is hidden) |
| Pentagon, Hexagon, Octagon | Convex Angles only |
| Star (5), Star (6), Arrow, Chevron, Cross | Convex Angles + Reflex Angles |
| Circle, Ellipse, Pill, Heart | None (curved paths) |